S B Coaches College
Tip of the Month
April 2004


Many coaches, trainers and those involved in enhancing performance agree that conditioning is a key component for athletic performance.  There are different points of view on how to develop conditioning.  The traditional approach begins with a large volume of aerobic training to develop a base of fitness, progressing to higher intensity activities, such as various sprints and shuttles.

Developing an aerobic “base” serves a number of purposes, such as increasing capillary size, increasing the number of red blood cells, and increasing the oxygen carrying capacity of those red blood cells.  The problem with aerobic training is that it primarily targets the slow twitch muscle fibers and a slower motor pattern (jogging).  This is acceptable when dealing with slow twitch athletes, such as long distance runners, but the majority of athletes that we work with are speed and power athletes.  Performing miles upon miles of aerobic training is doing them a disservice.  We at SBCC believe you must train fast to be fast, and train slow to be slow.  We want our athletes to be strong, explosive, and fast.  So we must condition our athletes with activities that will target the fast twitch fibers and the same sprint pattern that is used in these sports.  There are a number of modalities that can be used to properly condition athletes.  The following are all examples of anaerobic activities.
 
 1. Tempo Runs - 75-85% of maximal speed runs.  A variety of distances can be used depending on the sport, and distances covered in the sport (i.e. 30-60 yards for baseball players, 20-40 yards for football players, 110 yards for hockey players).  The distance prescribed will dictate the rest.  Typically a 1:2 work to rest ratio is used (i.e. 20 sec run, 40 sec rest)
 
 2. Shuttles - Maximal effort runs with changes in direction.  Cones can be set up at various distances to indicate when to change direction.  The important thing to take note of is that the more change of directions, the higher the intensity.  Typical work to rest ratios are 1:3
 
 3. Games - A variety of different games can be used to develop conditioning indirectly.  Your athletes will not realize they are actually developing conditioning because the game will be fun.  Typical games that should be used are field games, because of the continuous nature of these games; a variety of sprints, and changes in direction.   
 
Using anaerobic means as conditioning will result in superior results and is much more time efficient than performing traditional aerobic means. 
 




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